Downloading the game

Please note that the asset files from Chris Sawyer’s Locomotion are required for OpenLoco to work. It can be bought on e.g. Steam or GOG.com.

The latest version of OpenLoco is v25.12.
Changelog
Release announcement

Download OpenLoco v25.12 for Windows
(.zip, 32-bits, Intel x86)

Alternatively, IntelOrca’s OpenLauncher can be used to automatically stay up-to-date with the latest OpenLoco release.

For Windows

The latest release can be downloaded from GitHub using the links below. For best performance, please use the 64-bit version if your OS supports it.

To install OpenLoco, extract the zip file found below to your preferred folder, e.g. C:\Program Files\OpenLoco.

Please note that a copy of the original Locomotion files is required for graphics/music/sound assets. We recommend putting OpenLoco in a different folder than the original Locomotion files.

Download OpenLoco v25.12 for Windows
(.zip, 64-bits, Intel x86-64)
Download OpenLoco v25.12 for Windows
(.zip, 32-bits, Intel x86)

For macOS

The latest release can be downloaded from GitHub using the links below. We support Apple Silicon processors (M1 onwards).

To install OpenLoco, extract the zip file found below, and move OpenLoco.app to your preferred folder, e.g. /Applications. Currently, this app bundle is not signed. You may need to add a GateKeeper exception in order to open it, e.g.:

$ xattr -d com.apple.quarantine OpenLoco.app

Please note that a copy of the original Locomotion files is required for graphics/music/sound assets. We recommend putting these in a different folder to OpenLoco, e.g. somewhere in your user folder.

Download OpenLoco v25.12 for macOS
(.zip, 64-bits, Apple Silicon)

For Linux/BSD

Currently, we support various distros of Linux and BSD, but do not yet provide any release builds for them. In the mean time, CMake can be used to compile builds for your platform. For details, please refer to the README file on GitHub.

Please note that a copy of the original Locomotion files is required for graphics/music/sound assets. We recommend putting these in a different folder to OpenLoco, e.g. somewhere in your home directory.